Prism

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Description

The Prism is a station that is unlocked upon completing the Tier 23 Feats. To build the station, it will have 3 different prices that it cycles through, see table below for details.

Prisms are able to spawn Pure Light.png Pure Light and Refracted Light.png Refracted Light components which are used to spawn Cherub and Unicorn, respectively.

When you merge two lvl 2 Prisms it creates an Unstable Rift.

Rune Costs
Order Runes
1st Moon Rune 0.png 300
Ice Rune 0.png 600
2nd Death Rune 0.png 250
Poison Rune 0.png 500
3rd Cosmic Rune 0.png 200
Blood Rune 0.png 400
Prism's Colors
Rune Type Ice Poison Blood Moon Death Cosmic
Lvl 1 Prism L1 Ice.png Prism L1 Poison.png Prism L1 Blood.png Prism L1 Moon.png Prism L1 Death.png Prism L1 Cosmic.png
Lvl 2 Prism L2 Ice.png Prism L2 Poison.png Prism L2 Blood.png Prism L2 Moon.png Prism L2 Death.png Prism L2 Cosmic.png
Prism L1 Ice.png
Lvl 1
Pure Light.png
100%
Prism L2 Ice.png
Lvl 2
Pure Light.png
70%
Refracted Light.png
30%
Unstable Rift.png

Mechanic

The Prism works similar to the Soul Grinder in that it needs to gain charges in order to spawn components. This is charged by merging runes of the matching color and symbol, depicted on the front left face of Prism. Note that the Prism will cycle through all six rune colors in order.

The speed of the charging process can be further sped up with the help of the Superior Shine Spell. Below is a table that tells you what percentage gain you will get per merged runes based on percent. Bonuses are percent amounts directly added.

(pretend that's there's a table here, WIP rn)