Sibling Rivalry
Sibling Rivalry is the second event, available at the door right of the Central Chamber. Enid, Necromerger's sister, has invaded the armory (we have an armory?) with an army of invaders, and the player must slay them for score and resources. This can be done with Cannons (crafted with Gunpowder), with Floating Weapons (forged with Anvils), or with Bombs (created at Alchemy Tables).
Invaders
Invaders are this event's enemies. Defeat them to gain score.
Invaders are created from the following sources:
- Enid, who regularly creates Banners throughout the event
- Anvils, which produce components of Decoys/Fancy Decoys
- Trades, which include a Decoy, Fancy Decoy, and 2 Magical Decoys
- Resource Shop, Magical Decoys can be made for 40 Steel
The event starts with 2 of each Grunt, 2 Musketeers, and a Warrior.
Banners & Grunts
"Produces Banners periodically. Stores up to 10."
Enid produces banners which spawn Grunts to defeat. Tapping her on the board will spawn a banner if she has any to give. The amount she has in stock can be seen by the visual indicator at her feet (Enid starts the event with 5 banners). She can store a maximum of 10 banners, then stops producing more until banners are used.
By default Enid restocks banners every 90 minutes, but can be reduced to 60 minutes with multiple upgrades.
"Tap to spawn a Grunt."
Once spawned, tap a banner to spawn the grunts. Each banner will spawn 3 grunts: Iron, Gunpowder, and Steel. After spawning the third grunt, the banner will disappear.
Iron grunts spawn a lvl 1 Iron Crate when defeated, which can be claimed for 5% of the player's iron cap, or can instead be merged with another lvl 1 Iron Crate, now worth 12% of the player's Iron Cap. Since the amount is tied to iron cap, upgrading it will also increase the amount of iron earned by claiming crates.
Enemy | Score | Health | Reward | |
---|---|---|---|---|
Grunt | 250 | 500 |
Lvl 1 Iron Crate | |
Grunt | 500 | 1,000 |
Lvl 1 Gunpowder Pile | |
Grunt | 1,250 | 2,500 |
Lvl 1 Steel Pile |
Decoys & Others
"Summons a Musketeer."
"Summons a Warrior."
"Summons a Battle Mage."
Tapping on any type of decoy will turn it into an invader. Decoys spawn Musketeers, Fancy Decoys spawn Warriors, and Magical Decoys spawn Battle Mages.
Merge gloves to create other armor pieces that eventually form decoys or fancy decoys. There are five tiers of armor to merge:
Enemy | Score | Health | Reward | |
---|---|---|---|---|
Musketeer | 15k | 25k |
Lvl 3 Gunpowder Pile | |
Warrior | 50k | 50k |
Lvl 3 Steel Pile | |
Battle Mage |
750k | 500k | None |
Consumable Weapons
Floating Weapons
"Can fight."
Tapping an anvil spawns a "Heated Blade" which can be merged to create a level 1 Floating Weapon. Use floating weapons to defeat invaders.
Floating Weapon damage can be increased with upgrades.
Level | |||||||
---|---|---|---|---|---|---|---|
- | 1 | 2 | 3 | 4 | 5 | 6 | |
Damage | - | 100 | 250 | 750 | 2,000 | 5,000 | 12,500 |
Bombs
"Can fight."
Tapping an Alchemy Table spawns a Bomb component which can be merged to create higher level components. 2 Unlit bombs can be merged to create a Lvl 1 Bomb. Use Bombs to defeat invaders.
Bomb damage can be increased with upgrades.
Level | |||||
---|---|---|---|---|---|
- | - | - | 1 | 2 | |
Damage | - | - | - | 25,000 | 75,000 |
Stations
Cannons
"Damages the Invader with the lowest health."
Cannons fire every 3 minutes and target the invader with the lowest health. They also function while offline. When online, a cannon can only target one invader at a time, but when offline a cannon will have multiples targets if possible. For example, if a cannon deals 1000 damage, and there is 1 Iron Grunt (500 health) and 1 Gunpowder Grunt (1,000 health), when online one shot from it will only kill the Iron Grunt (and the 500 extra damage will be lost). On the other hand, that same shot will kill the Iron Grunt and also deal 500 damage to the Gunpowder Grunt while offline.
Defeat 10 invaders to unlock Cannons. A Lvl 1 Cannon can then purchased from the Resource Shop for 20 Gunpowder.
Level | |||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Damage | 100 | 180 | 320 | 560 | 1,000 |
"Damages the Invader with the lowest health. Does double the damage of the next best Cannon."
There is also an IAP (In-App Purchase) with unique mechanics named the Golden Cannon. Buying this bundle will give you the Golden Cannon permanently as well as 500 gems. The Golden Cannon's damage is 2x that of your highest level Cannon's damage. When you purchase the bundle you will need to place the Golden Cannon on the board as if you had gotten it from a trade. After that, the Golden Cannon will start on your board every time from then on.
Furnaces
"Generates Iron"
Furnace generate iron every 10 seconds. The event begins with two Lvl 3, two Lvl 2 and two Lvl 1 Furnaces.
Defeat 25 invaders to unlock Furnaces. A Lvl 1 Furnace can then be purchased from the Resource Shop for 10 Gunpowder and 5 Steel.
Level | |||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Iron | 3 | 5 | 8 | 15 | 25 |
Anvils
"Produces components to summon Floating Weapons and Decoys."
Anvils spawn Heated Blades (for Floating Weapons), Gloves (for Decoys to spawn Musketeers) and Fancy Gloves (for Fancy Decoys to spawn Warriors).
Defeat 50 invaders to unlock Anvils. A Lvl 1 Anvil can be purchased from the Resource Shop for 25 Steel.
Level | Cost
(Iron) |
Spawn Rate | |||||
---|---|---|---|---|---|---|---|
Heated Blade |
Glove |
Gloves |
Fancy Glove |
Fancy Gloves | |||
1 | 250 | 95% | 5% | ||||
2 | 500 | 85% | 10% | 5% | |||
3 | 750 | 65% | 15% | 10% | 10% | ||
4 | 1,000 | 30% | 30% | 20% | 20% | ||
5 | 1,500 | 10% | 30% | 20% | 30% | 10% |
Alchemy Tables
Produces components to summon Bombs.
Alchemy tables spawn bomb parts which can then be merged into bombs which deal very high damage.
Defeat 200 invaders to unlock Alchemy Tables. A Lvl 1 Alchemy Table can then purchased from the Resource shop for 40 Gunpowder and 20 Steel.
Level | Cost (Gunpowder) | Component | Gunpowder per Bomb | |
---|---|---|---|---|
1 | 5 |
Bomb Half |
40 | |
2 | 7 |
Fuseless Bomb |
28 | |
3 | 10 |
Unlit Bomb |
20 |
Upgrades
There are six upgrades with multiple levels each for the player to purchase with Gunpowder and Steel
Trades
Event Shop
In the event shop the player will find 6 trades that refresh at the beginning of each day of the event: 3 costing Gunpowder or Steel, 2 costing Gems, and one for watching an ad. The trades will get more expensive as the days progress.
In-App Purchases
Prizes
The player score is increased by defeating invaders. The player can claim the following prizes during or at the end of each Sibling Rivalry Event, as soon as the required score is met.
Initially, the 1m and 3m slots will have the following prizes:
Score | Prize | Bonus |
---|---|---|
1m | Knight Stone Tip Stone skin | Start Sibling Rivalry with 25 Steel. |
3m | Enid NecroMerger skin | +10% Damage. |
In all Sibling Rivalry runs after the skins have been obtained, they will be replaced with normal prizes (listed in the table below).
Score | Prize |
---|---|
10k | Damage Relic 1 |
25k | Darkness Relic 1 |
50k | Cravings Relic 1 |
75k | Darkness Relic 1 |
100k | Valuable Chest |
150k | Knight Relic 1 |
200k | Darkness Relic 1 |
250k | Peasant Relic 2 |
300k | Darkness Relic 1 |
400k | Cravings Relic 1 |
500k | Darkness Relic 2 |
750k | Damage Relic 1 |
1m | Knight Relic 1 |
1.5m | Darkness Relic 2 |
2m | Valuable Chest |
2.5m | Cravings Relic 2 |
3m | Damage Relic 2 |
3.5m | Darkness Relic 3 |
4m | Cleric Relic 1 |
5m | Paladin Relic 1 |
6m | Cravings Relic 2 |
7m | Darkness Relic 3 |
8m | Valuable Chest |
9m | Darkness Relic 4 |
10m | Damage Relic 2 |
12m | Cleric Relic 2 |
14m | Darkness Relic 4 |
16m | Valuable Chest |
18m | Darkness Relic 5 |
20m | Paladin Relic 2 |
22m | Rival Relic 1 |
25m | Darkness Relic 5 |
Tips & Recommendations
- Damage
- Floating Weapons are their most efficient at max level, so try your best not to use them prematurely
- If you have the Golden Cannon purchased you should aim to get a Lvl 5 Cannon ASAP
- Note: Normally it would be better to have 16 Lvl 1 Cannons, but Golden Cannon essentially triples your highest level Cannon's damage
- Cannons target invaders with the lowest health from left to right, top to bottom. Use this to your advantage
- Cannons won't target any decoys until you spawn their invader. Consider holding onto decoys if you need to kill higher health targets
- Since Bombs deal a flat amount of damage, they eventually become more efficient than Cannons some time in Day 3. Try to figure out if/when you should make the switch over
- Invaders
- Banner grunts only drop level 1 resource piles and crates. Try spawning them in groups of 4 to help manage board space
- Battle Mages have a massive amount of health and give a massive amount of score. Try to get a higher score boost before killing any to maximize your final score.
- Upgrades
- Score Boost level 5 costs 75 Steel which is almost 2 Magical Decoys worth of Steel. Consider whether or not you can kill the extra mage(s) you could make instead
- Floating Weapons are their most effective at the beginning of the event, try not to invest too many resources into them
- Max Enid's Banner production ASAP for a consistent source of extra Iron and Resources
- The first two levels of Cannon Damage both have GP in their cost. Consider buying these upgrades over a Cannon based on your DPH
- Iron Crates are a very important source of Iron during the event. Try to save as many as you can until you have Iron Cap Lvl 5
- Resource Shop
- Cannon damage spills over to the next lowest health unit while offline. Try to sync up your Cannon timers to take advantage of this easier
- Furnaces generate Iron Ore to spend at Anvils. Consider buying some if you have spare resources and need more health on your board
- Anvils are used to spawn Musketeers and Warriors throughout the event. Keep in mind that higher level Anvils spawn Decoy/Fancy Decoy parts more often
- Battle Mages will be your main source of score for the event. Try to kill as many mages as you can during the event
- Alchemy Tables are a very expensive investment, but can let you deal massive damage with Bombs if you have the resources for them
- General
- Make sure to always have invaders on your board, otherwise your cannons will shoot at nothing!
- Cannons and Furnaces become less efficient as you merge them, so try not to unless you're out of room
- Be patient! Using resources efficiently is very important in this event, only claim max level resource piles and crates if you can help it