Sibling Rivalry

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Sibling Rivalry.png

Sibling Rivalry is the second event, available at the door right of the Central Chamber. Enid, Necromerger's sister, has invaded the armory (we have an armory?) with an army of invaders, and the player must slay them for score and resources. This can be done with Cannons (crafted with Gunpowder), with Floating Weapons (forged with Anvils), or with Bombs (created at Alchemy Tables).

Invaders

Invaders are this event's enemies. Defeat them to gain score.

Invaders are created from the following sources:

  1. Enid, who regularly creates Banners throughout the event
  2. Anvils, which produce components of Decoys/Fancy Decoys
  3. Trades, which include a Decoy, Fancy Decoy, and 2 Magical Decoys
  4. Resource Shop, Magical Decoys can be made for 40 Steel

The event starts with 2 of each Grunt, 2 Musketeers, and a Warrior.

Banners & Grunts

"Produces Banners periodically. Stores up to 10."

NecroMerger Enid.png

Enid produces banners which spawn Grunts to defeat. Tapping her on the board will spawn a banner if she has any to give. The amount she has in stock can be seen by the visual indicator at her feet (Enid starts the event with 5 banners). She can store a maximum of 10 banners, then stops producing more until banners are used.

By default Enid restocks banners every 90 minutes, but can be reduced to 60 minutes with multiple upgrades.

"Tap to spawn a Grunt."

Enid Banner.png

Once spawned, tap a banner to spawn the grunts. Each banner will spawn 3 grunts: Iron, Gunpowder, and Steel. After spawning the third grunt, the banner will disappear.

Iron grunts spawn a lvl 1 Iron Crate when defeated, which can be claimed for 5% of the player's iron cap, or can instead be merged with another lvl 1 Iron Crate, now worth 12% of the player's Iron Cap. Since the amount is tied to iron cap, upgrading it will also increase the amount of iron earned by claiming crates.

Enemy Score Health Reward
Grunt Iron.png Grunt Score Icon.png250 Health.png500 Iron 1.png

Lvl 1 Iron Crate

Grunt Gunpowder.png Grunt Score Icon.png500 Health.png1,000 Gunpowder 1.png

Lvl 1 Gunpowder Pile

Grunt Steel.png Grunt Score Icon.png1,250 Health.png2,500 Steel 1.png

Lvl 1 Steel Pile

Decoys & Others

"Summons a Musketeer."
"Summons a Warrior."
"Summons a Battle Mage."

Tapping on any type of decoy will turn it into an invader. Decoys spawn Musketeers, Fancy Decoys spawn Warriors, and Magical Decoys spawn Battle Mages.

Merge gloves to create other armor pieces that eventually form decoys or fancy decoys. There are five tiers of armor to merge:

Enemy Armor piece Decoy
Musketeer Glove.png

Glove

Gloves.png

Gloves

Helm.png

Helmet

Chestplate.png

Chestplate

Decoy.png

Decoy

Warrior Fancy Glove.png

Fancy Glove

Fancy Gloves.png

Fancy Gloves

Fancy Helm.png

Fancy Helmet

Fancy Chestplate.png

Fancy Chestplate

Fancy Decoy.png

Fancy Decoy

Battle
Mage
Cost Steel 0.png40 in shop

(Unlock after defeating 100 invaders)

Magic Decoy.png

Magical Decoy

Enemy Score Health Reward
Musketeer.png Musketeer Score Icon.png15k Health.png25k Gunpowder 3.png

Lvl 3 Gunpowder Pile

Warrior.png Warrior Score Icon.png50k Health.png50k Steel 3.png

Lvl 3 Steel Pile

Mage.png Battle
Mage
Score Icon.png750k Health.png500k None

Consumable Weapons

Floating Weapons

"Can fight."

Tapping an anvil spawns a "Heated Blade" which can be merged to create a level 1 Floating Weapon. Use floating weapons to defeat invaders.

Floating Weapon damage can be increased with upgrades.

Level Heated Blade.png Floating Weapon L1.png Floating Weapon L2.png Floating Weapon L3.png Floating Weapon L4.png Floating Weapon L5.png Floating Weapon L6.png
- 1 2 3 4 5 6
Damage - Damage.png100 Damage.png250 Damage.png750 Damage.png2,000 Damage.png5,000 Damage.png12,500

Bombs

"Can fight."

Tapping an Alchemy Table spawns a Bomb component which can be merged to create higher level components. 2 Unlit bombs can be merged to create a Lvl 1 Bomb. Use Bombs to defeat invaders.

Bomb damage can be increased with upgrades.

Level Bomb Half.png Fuseless Bomb.png Unlit Bomb.png Bomb L1.png Bomb L2.png
- - - 1 2
Damage - - - Damage.png25,000 Damage.png75,000

Stations

Cannons

"Damages the Invader with the lowest health."

Cannons fire every 3 minutes and target the invader with the lowest health. They also function while offline. When online, a cannon can only target one invader at a time, but when offline a cannon will have multiples targets if possible. For example, if a cannon deals 1000 damage, and there is 1 Iron Grunt (500 health) and 1 Gunpowder Grunt (1,000 health), when online one shot from it will only kill the Iron Grunt (and the 500 extra damage will be lost). On the other hand, that same shot will kill the Iron Grunt and also deal 500 damage to the Gunpowder Grunt while offline.

Defeat 10 invaders to unlock Cannons. A Lvl 1 Cannon can then purchased from the Resource Shop for Gunpowder 0.png20 Gunpowder.

Level Cannon L1.png Cannon L2.png Cannon L3.png Cannon L4.png Cannon L5.png
1 2 3 4 5
Damage Damage.png100 Damage.png180 Damage.png320 Damage.png560 Damage.png1,000

"Damages the Invader with the lowest health. Does double the damage of the next best Cannon."

Gold Cannon.png

There is also an IAP (In-App Purchase) with unique mechanics named the Golden Cannon. Buying this bundle will give you the Golden Cannon permanently as well as 500 gems. The Golden Cannon's damage is 2x that of your highest level Cannon's damage. When you purchase the bundle you will need to place the Golden Cannon on the board as if you had gotten it from a trade. After that, the Golden Cannon will start on your board every time from then on.

Furnaces

"Generates Iron"

Furnace generate iron every 10 seconds. The event begins with two Lvl 3, two Lvl 2 and two Lvl 1 Furnaces.

Defeat 25 invaders to unlock Furnaces. A Lvl 1 Furnace can then be purchased from the Resource Shop for Gunpowder 0.png10 Gunpowder and Steel 0.png5 Steel.

Level Furnace L1.png Furnace L2.png Furnace L3.png Furnace L4.png Furnace L5.png
1 2 3 4 5
Iron Iron 0.png3 Iron 0.png5 Iron 0.png8 Iron 0.png15 Iron 0.png25

Anvils

"Produces components to summon Floating Weapons and Decoys."

Anvils spawn Heated Blades (for Floating Weapons), Gloves (for Decoys to spawn Musketeers) and Fancy Gloves (for Fancy Decoys to spawn Warriors).

Defeat 50 invaders to unlock Anvils. A Lvl 1 Anvil can be purchased from the Resource Shop for Steel 0.png25 Steel.

Level Cost

(Iron)

Spawn Rate
Heated Blade.png

Heated Blade

Glove.png

Glove

Gloves.png

Gloves

Fancy Glove.png

Fancy Glove

Fancy Gloves.png

Fancy Gloves

Anvil L1.png 1 Iron 0.png250 95% 5%
Anvil L2.png 2 Iron 0.png500 85% 10% 5%
Anvil L3.png 3 Iron 0.png750 65% 15% 10% 10%
Anvil L4.png 4 Iron 0.png1,000 30% 30% 20% 20%
Anvil L5.png 5 Iron 0.png1,500 10% 30% 20% 30% 10%

Alchemy Tables

Produces components to summon Bombs.

Alchemy tables spawn bomb parts which can then be merged into bombs which deal very high damage.

Defeat 200 invaders to unlock Alchemy Tables. A Lvl 1 Alchemy Table can then purchased from the Resource shop for Gunpowder 0.png40 Gunpowder and Steel 0.png20 Steel.

Level Cost (Gunpowder) Component Gunpowder per Bomb
Alchemy Table L1.png 1 Gunpowder 0.png5 Bomb Half.png

Bomb Half

Gunpowder 0.png40
Alchemy Table L2.png 2 Gunpowder 0.png7 Fuseless Bomb.png

Fuseless Bomb

Gunpowder 0.png28
Alchemy Table L3.png 3 Gunpowder 0.png10 Unlit Bomb.png

Unlit Bomb

Gunpowder 0.png20


Upgrades

There are six upgrades with multiple levels each for the player to purchase with Gunpowder and Steel

Sibling More Score.png

Beating Invaders gives more Score.

Increase the points earned for each Invader defeated.

10% per level.

Level 1 2 3 4 5
Score Bonus +10% +20% +30% +40% +50%
Gunpowder - 25 50 50 -
Steel 10 15 - 25 75
Sibling Barrage of Banners.png

Enid produces Banners faster.

Reduce the time for Enid to recharge banners.

10 minutes per level.

Level 1 2 3
Minutes Reduce -10 -20 -30
Gunpowder 10 25 -
Steel 10 - 25
Sibling Iron Stores.png

Increase Iron Cap

Increases maximum iron capacity and iron gained from crates

50k for the first 4 levels, then 100k for level 5.

Level 1 2 3 4 5
Capacity Increase +50k +100k +150k +200k +300k
Gunpowder - 20 - 25 -
Steel 10 - 25 25 50
Sibling Sharper Blades.png

Increase Floating Weapon Damage

Increase the damage Floating Weapons deal.

25% for the first 2 levels, then 50% for level 3.

Level 1 2 3
Damage Increase +25% +50% +100%
Gunpowder 15 - 20
Steel - 15 10
Sibling Bigger Boom.png

Increase Cannon Damage

Increase the damage Cannons deal.

25% for the first 2 levels, then 50% for level 3.

Level 1 2 3
Damage Increase +25% +50% +100%
Gunpowder 25 20 -
Steel - 10 25
Sibling Huge Explosions.png

Increase Bomb Damage

Increase the damage Bombs deal.

25% for the first 2 levels, then 50% for level 3.

Level 1 2 3
Damage Increase +25% +50% +100%
Gunpowder 10 30 -
Steel 10 - 30

Trades

Event Shop

In the event shop the player will find 6 trades that refresh at the beginning of each day of the event: 3 costing Gunpowder or Steel, 2 costing Gems, and one for watching an ad. The trades will get more expensive as the days progress.

Day 1
Decoy.png

Decoy

(Gunpowder 0.png5)

Steel 3.png

Level 3 Steel Pile

(Gunpowder 0.png25)

Anvil L2.png

Level 2 Anvil

(Steel 0.png40)

Cannon L2.png

Level 2 Cannon

(Ad)

Gunpowder 4.png

Level 4 Gunpowder Pile

(Gem 0.png25)

Furnace L3.png

Level 3 Furnace

(Gem 0.png50)

Day 2
Fancy Decoy.png

Fancy Decoy

(Gunpowder 0.png15)

Furnace L3.png

Level 3 Furnace

(Gunpowder 0.png25)

Magic Decoy.png

Magical Decoy

(Steel 0.png25)

Steel 3.png

Level 3 Steel Pile

(Ad)

Cannon L4.png

Level 4 Cannon

(Gem 0.png75)

Anvil L3.png

Level 3 Anvil

(Gem 0.png100)

Day 3
Furnace L4.png

Level 4 Furnace

(Gunpowder 0.png40)

Alchemy Table L1.png

Level 1 Alchemy Table

(Steel 0.png30)

Cannon L5.png

Level 5 Cannon

(Steel 0.png60)

Magic Decoy.png

Magical Decoy

(Ad)

Alchemy Table L3.png

Level 3 Alchemy Table

(Gem 0.png125)

Anvil L4.png

Level 4 Anvil

(Gem 0.png150)

In-App Purchases

Score Boost Sibling Rivalry.png
Enid Score Boost.png
+50%
Steel 0.png
+20
Gunpowder 0.png
+40
Gem 0.png
+100
Score Boost
4.99
[[]]
Golden Cannon Bundle.png
Gold Cannon Idle.png
Permanent
Gem 0.png
+500
Golden Cannon Bundle
14.99
[[]]

Prizes

The player score is increased by defeating invaders. The player can claim the following prizes during or at the end of each Sibling Rivalry Event, as soon as the required score is met.

Initially, the 1m and 3m slots will have the following prizes:

Score Prize Bonus
Score Icon.png1m Knight Stone.png Knight Stone Tip Stone skin Start Sibling Rivalry with 25 Steel.
Score Icon.png3m NecroMerger Enid.png Enid NecroMerger skin +10% Damage.

In all Sibling Rivalry runs after the skins have been obtained, they will be replaced with normal prizes (listed in the table below).

Score Prize
Score Icon.png10k Damage Relic L1.png Damage Relic 1
Score Icon.png25k Darkness Relic L1.png Darkness Relic 1
Score Icon.png50k Cravings Relic L1.png Cravings Relic 1
Score Icon.png75k Darkness Relic L1.png Darkness Relic 1
Score Icon.png100k Valuable Chest.png Valuable Chest
Score Icon.png150k Knight Relic L1.png Knight Relic 1
Score Icon.png200k Darkness Relic L1.png Darkness Relic 1
Score Icon.png250k Peasant Relic L2.png Peasant Relic 2
Score Icon.png300k Darkness Relic L1.png Darkness Relic 1
Score Icon.png400k Cravings Relic L1.png Cravings Relic 1
Score Icon.png500k Darkness Relic L2.png Darkness Relic 2
Score Icon.png750k Damage Relic L1.png Damage Relic 1
Score Icon.png1m Knight Relic L1.png Knight Relic 1
Score Icon.png1.5m Darkness Relic L2.png Darkness Relic 2
Score Icon.png2m Valuable Chest.png Valuable Chest
Score Icon.png2.5m Cravings Relic L2.png Cravings Relic 2
Score Icon.png3m Damage Relic L2.png Damage Relic 2
Score Icon.png3.5m Darkness Relic L3.png Darkness Relic 3
Score Icon.png4m Cleric Relic L1.png Cleric Relic 1
Score Icon.png5m Paladin Relic L1.png Paladin Relic 1
Score Icon.png6m Cravings Relic L2.png Cravings Relic 2
Score Icon.png7m Darkness Relic L3.png Darkness Relic 3
Score Icon.png8m Valuable Chest.png Valuable Chest
Score Icon.png9m Darkness Relic L4.png Darkness Relic 4
Score Icon.png10m Damage Relic L2.png Damage Relic 2
Score Icon.png12m Cleric Relic L2.png Cleric Relic 2
Score Icon.png14m Darkness Relic L4.png Darkness Relic 4
Score Icon.png16m Valuable Chest.png Valuable Chest
Score Icon.png18m Darkness Relic L5.png Darkness Relic 5
Score Icon.png20m Paladin Relic L2.png Paladin Relic 2
Score Icon.png22m Rival Relic L1.png Rival Relic 1
Score Icon.png25m Darkness Relic L5.png Darkness Relic 5

Tips & Recommendations

  • Damage
    • Floating Weapons are their most efficient at max level, so try your best not to use them prematurely
    • If you have the Golden Cannon purchased you should aim to get a Lvl 5 Cannon ASAP
      • Note: Normally it would be better to have 16 Lvl 1 Cannons, but Golden Cannon essentially triples your highest level Cannon's damage
    • Cannons target invaders with the lowest health from left to right, top to bottom. Use this to your advantage
    • Cannons won't target any decoys until you spawn their invader. Consider holding onto decoys if you need to kill higher health targets
    • Since Bombs deal a flat amount of damage, they eventually become more efficient than Cannons some time in Day 3. Try to figure out if/when you should make the switch over
  • Invaders
    • Banner grunts only drop level 1 resource piles and crates. Try spawning them in groups of 4 to help manage board space
    • Battle Mages have a massive amount of health and give a massive amount of score. Try to get a higher score boost before killing any to maximize your final score.
  • Upgrades
    • Score Boost level 5 costs 75 Steel which is almost 2 Magical Decoys worth of Steel. Consider whether or not you can kill the extra mage(s) you could make instead
    • Floating Weapons are their most effective at the beginning of the event, try not to invest too many resources into them
    • Max Enid's Banner production ASAP for a consistent source of extra Iron and Resources
    • The first two levels of Cannon Damage both have GP in their cost. Consider buying these upgrades over a Cannon based on your DPH
    • Iron Crates are a very important source of Iron during the event. Try to save as many as you can until you have Iron Cap Lvl 5
  • Resource Shop
    • Cannon damage spills over to the next lowest health unit while offline. Try to sync up your Cannon timers to take advantage of this easier
    • Furnaces generate Iron Ore to spend at Anvils. Consider buying some if you have spare resources and need more health on your board
    • Anvils are used to spawn Musketeers and Warriors throughout the event. Keep in mind that higher level Anvils spawn Decoy/Fancy Decoy parts more often
    • Battle Mages will be your main source of score for the event. Try to kill as many mages as you can during the event
    • Alchemy Tables are a very expensive investment, but can let you deal massive damage with Bombs if you have the resources for them
  • General
    • Make sure to always have invaders on your board, otherwise your cannons will shoot at nothing!
    • Cannons and Furnaces become less efficient as you merge them, so try not to unless you're out of room
    • Be patient! Using resources efficiently is very important in this event, only claim max level resource piles and crates if you can help it